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41. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Or just screw capital tracking and make capital fights between grids. They hit any ship on the same grid but instead of 150km they get 150k km range. Other ships must go to the opposing capital fleet's grid and target the capita...
- by Kogh Ayon - at 2013.02.10 00:40:00
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42. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: once he turned it 90 degrees he doesn't have to do anything anymore. It will always point to the enemy as long he drives in perfect cirlces. The tank itself rotates already. Hum, I understand the tracking in EVE are somewh...
- by Kogh Ayon - at 2013.02.09 20:03:00
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43. Here is the solution for the links/boosters. Simple, easy and fair. - in Player Features and Ideas Discussion [original thread]
CCP said that they will fix off grid boost along with command ship rebalance. Since a fix is pretty sure coming in the future, I think we don't need redundant fixes on the same problem.
- by Kogh Ayon - at 2013.02.09 02:44:00
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44. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Vrykolakasis wrote: I just think that all of this, fun as it all sounds, is too enormous of a change to game mechanics to make it viable, for way too little of a positive effect. The game already rewards and punishes position, speed, understand...
- by Kogh Ayon - at 2013.02.09 01:09:00
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45. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Kogh Ayon wrote: Ideas are good when they are theoretically possible. the original idea is just as demanding as the others. like u said, a local of 1200 would crap all over the servers with these ideas I have theo...
- by Kogh Ayon - at 2013.02.08 07:37:00
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46. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
bump for more feed backs
- by Kogh Ayon - at 2013.02.08 00:34:00
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47. Amarr/Minmatar drone issue - why hasn't this been fixed yet? - in Player Features and Ideas Discussion [original thread]
Just swap the tracking speed with minmatar drones, then it will work.
- by Kogh Ayon - at 2013.02.07 11:36:00
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48. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: i would rather like to have a redesigned tracking formula which takes your own ship rotation into account (orbiting ships should not need to track as much as the ship being orbited.. kinda common sense). But it is probably a ...
- by Kogh Ayon - at 2013.02.07 09:20:00
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49. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Stabdealer Tichim wrote: Then the Ahacs will be overpowered and battleships die horribly, as ahacs survive by speed and signature radius, and they don't miss battleships from any position. As well as tier 3 battlecruisers It's somewhat true....
- by Kogh Ayon - at 2013.02.07 04:02:00
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50. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
And I don't understand why it can be a minmatar buff thread. All ships will use the same rule that calculate the angle then use the angle to match a modifier, like how people calculate the transversal, ship model will not be counted.
- by Kogh Ayon - at 2013.02.06 18:57:00
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51. Damaged T2 & Faction crystals - in Player Features and Ideas Discussion [original thread]
Damaged crystals are pain on the ass. Just allow us to repair crystals like turrets would be fine, or op's idea is very good as well.
- by Kogh Ayon - at 2013.02.06 09:25:00
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52. Death penalties in eve - in Player Features and Ideas Discussion [original thread]
I agree the profile of OP looks like a troll
- by Kogh Ayon - at 2013.02.06 09:09:00
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53. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Super spikinator wrote: The Dual Giga series of turrets may be able to do this, dependent on what crystals you use as any energy weapon of that size should have a heat profile. So the future will contain the smallest profile capital ships, fi...
- by Kogh Ayon - at 2013.02.06 09:06:00
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54. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: If ship profiles, angles, armor thickness at different places on hulls and ship surface area come into play with damage calculations...... then why is this not extended into the context of capital ammo size meets small sub-cap...
- by Kogh Ayon - at 2013.02.06 08:26:00
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55. Players in NPC Corps should not be able to: - in EVE General Discussion [original thread]
How about add this : "Any player corporation will have at least 10 people(and no trail accounts) after the day it founded, otherwise the corporation will be disbanded by concord." No 0% tax private corps.
- by Kogh Ayon - at 2013.02.06 08:23:00
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56. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: One huge flaw with 'critical engine hits'. It overly benefits shield ships vs armour ships. Because shield won't be taking extra damage. Just image what will happen when the frame come across the shield. Frame is not wh...
- by Kogh Ayon - at 2013.02.06 06:52:00
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57. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Make Every Ship a "T3" in that every ship is comprised of five overlapping spheres representing ship modules: weapons, propulsion, electronics, etc.. The closest "module sphere" gets hit and the hit module suffers damage (stand...
- by Kogh Ayon - at 2013.02.06 02:03:00
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58. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Vrykolakasis wrote: It depends on the ship. A Catalyst has a much smaller side profile, so not only does it get transversal working against it when it's controlling range, it's also easier to hit, given the suggested changes. As said in the ...
- by Kogh Ayon - at 2013.02.06 00:28:00
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59. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Vrykolakasis wrote: Sometimes, when you are kiting, you are actually turned directly away from your opponent. I don't see the point of reducing the chance to hit while increasing the damage if hit. If you balance it evenly, nothing will chang...
- by Kogh Ayon - at 2013.02.06 00:21:00
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60. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Akara Ito wrote: This idea would require hell of a lot more power since you'd actually need rather detailed ship models for the combat calculations. I dont think its even possible to do this with the current types of hard- and software. And ...
- by Kogh Ayon - at 2013.02.05 23:32:00
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